FALLOUT COMMANDER: WHITE Energy gets a lot of support from this set, and while some energy cards are more niche, some are out-and-out powerful

Admiral Beckett Brass Admiral Brass, Unsinkable Adwal, Breaker of Chains Amphin Mutineer Angrath's Ambusher Angrath's Marauders Armored Galleon Azure Fleet Admiral Bigfin Bouncer Blaster Hulk Boarding Party Brazen Blademaster Brazen Buccaneers Brazen Freebooter Breeches, Brazen Plunderer Breeches, Eager Pillager Breeches, the Blastmaker Brineborn Cutthroat Broadside Bombardiers Burdened Aerialist Captain Howler, Sea Scourge Captain Lannery Storm Captain Lannery Storm Captain N'ghathrod Captain Ripley Vance Captain Storm, Cosmium Raider Captain Vargus Wrath Captain of Umbar Captivating Crew Cloud Pirates Coastline Marauders Coercive Recruiter Corsair Captain Corsairs of Umbar Crafty Cutpurse Crimson Fleet Commodore Cutthroat Negotiator Dargo, the Shipwrecker Daring Buccaneer Daring Saboteur Deadeye Brawler Deadeye Plunderers Deadeye Quartermaster Deadeye Rig-Hauler Deadeye Tormentor Deadeye Tracker Departed Deckhand Desperate Castaways Dinosaur Hunter Dire Fleet Captain Dire Fleet Daredevil Dire Fleet Hoarder Dire Fleet Interloper Dire Fleet Neckbreaker Dire Fleet Poisoner Dire Fleet Ravager Dire Fleet Warmonger Dockside Extortionist Don Andres, the Renegade Dreamcaller Siren Edward Kenway Emberwilde Captain Enterprising Scallywag Fanatical Firebrand Fathom Fleet Boarder Fathom Fleet Captain Fathom Fleet Cutthroat Fathom Fleet Firebrand Fathom Fleet Swordjack Fearless Swashbuckler Forerunner of the Coalition Francisco, Fowl Marauder

And seven Items in this deck can make use of that ability , all of them being from the Sapphire suite
Splashing colors isnt unheard of in Reanimator style play, because if things go really sideways, you need to be able to cast the creatures from your hand, but if you reached that point of the game, its probably not looking too good
Before you know it, you'll be casting spells and attacking with your favorite FINAL FANTASY characters and heroes
If you draw five cards, you give your drakes at minimum +5/+5